#include <Model\Include\Block.h>

Block::Block(const float &pos_x, const float &pos_y, const float &width, const float &height)
    :GameObject(pos_x, pos_y, 0.0f)
{
    this->width = width;
    this->height = height;
}

Block::~Block(void)
{
}

float Block::getWidth() const
{
    return this->width;
}

float Block::getHeight() const
{
    return this->height;
}
